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bod# is the character, with acc# being short for accessories (like weapons or effects, though sometimes this stuff may appear in the bod# file). Most of the files are useless for ripping, except for the ones that end in bod#/acc# (# being a number, usually 1, but can be higher), or bod #_dmg0# for battle damaged characters as seen in Storm 4. it may have a different letter at the end if it's an awakening (like nrv for a Naruto variant). You can get a vague idea of which character is under which file because each file has 3 letters which is pretty much a shortened version of the characters name (like nrt for Naruto, hnt for Hinata, etc).
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Though like the other folders, they're abbreviated to a 3 letter code (like krn for Kirin), so that should help find what you want if you can find it. I haven't looked too much into it, so I haven't catalogued the different Jutsu in that folder. spc is for the fighter/support characters, rpg is for characters & NPCs that appear in the Adventure mode & boss is for characters & forms that appear in boss fights.ĮDIT!!!: I recently looked for some more Jutsu effects such as Kirin, and they can be found in the effects folder. Inside the Data1 folder, there's a few different folders inside.įor ripping, most are useless except for spc, rpg & boss.
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Storm 4 is formatted a bit differently to previous games, so decrypting that game is a bit more difficult, so just use the files I linked to.Īfter extracting the files, you need Noesis to browse them. I believe you need the Data1 file for characters, & the Stage ones for, well, the stages. That & village headband textures may be the only major thing if they're not in Storm 3. I forgot when Ao changed costumes in the games though, because in some games his support has his default outfit and others have his war outfit. It doesn't have the files from Revolution though (IIRC, there wasn't anything exclusive to Generations. Through my time making/editing Naruto models, I found this resource that has the decrypted files of the main numbered games that's quite helpful: Now, to start, you need the decrypted files from the games. Thanks to the wonderful efforts of SutandoTsukai181, we can now import XFBINs directly into Blender, completely intact with rigging!
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I've had a few people asking how to rip models from the Storm games, so I figured it'd be easier to just do one of these as opposed to telling each individual person.